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CS2 Case Drop Rates Explained

Every weapon case in Counter-Strike 2 shares the same published odds. Here is exactly what those numbers mean and how the roll works.

The official odds per rarity

Valve publishes the consumer-grade container odds, and they are identical across every standard weapon case. When you open one, the item is drawn against these fixed probabilities:

On top of the rarity roll, items can also land as StatTrak. Community estimates put that at roughly one in ten for eligible items, though Valve does not publish a separate StatTrak figure, so treat that as an approximation.

How the RNG roll works

Each open is an independent draw. The game effectively rolls a random number and maps it onto those probability bands, then picks a specific skin and a random wear value within that tier. Nothing about your previous opens changes the next roll.

  1. The rarity tier is selected against the fixed percentages above.
  2. A specific skin within that tier is chosen.
  3. A float (wear) value is rolled, deciding Factory New through Battle-Scarred.
  4. A separate roll decides whether the item is StatTrak.

The gambler's fallacy

The most expensive mistake in case opening is believing you are "due" a knife after a dry streak. You are not. Because every open is independent, the 0.26% rare-special chance resets in full on each one. Twenty blue drops in a row do not nudge the odds upward — the next open is still 0.26%.

This is the gambler's fallacy, and it is exactly why an honest view of the maths matters. To see how those odds translate into expected value for a specific case, use the case odds calculator, or read our breakdown of whether CS2 cases are worth opening.